Complete weapon stats across the Settled Systems
Showing 50 weapons — sorted by damage (highest first)
Fury
Scope, tracking system
A shoulder-mounted rocket launcher with optional target tracking. Single-shot but absolutely devastating.
Bridger
Scope, high-explosive rounds
A grenade launcher with area denial capability. Excellent against clustered enemies and vehicles.
Disintegrator
Scope, overcharge coil
Fires a concentrated disintegration beam that reduces the target to ash. Terrifying against biological targets.
Big Bang
High-powered choke, bayonet
A double-barrel shotgun with catastrophic close-range output. Two shots, no mercy.
Shrapnel
Extended barrel, proximity fuse
A compact grenade launcher that fires spinning frag rounds. Proximity-fuse version detonates mid-air for maximum spread.
Shattering
Choke, recoil pad, tactical light
Modified to fire a tightly packed slug pattern. Devastating against armored targets.
Breach
Choke, combat sights
A combat shotgun favored by UC marines for ship boarding actions. Devastating at point-blank range.
Particle Beam Rifle
Scope, overcharge cell, bipod
The most powerful handheld energy weapon available. Fires a concentrated particle beam that ignores most armor.
Coachman
Long barrel, recoil pad
A lever-action shotgun with frontier style. Slower than pump-action but satisfying to use.
Hard Target
High-powered scope, bipod, armor-piercing rounds
The premier anti-materiel sniper rifle in the Settled Systems. Can punch through ship hull plating at range.
Inflictor
Scope, armor-piercing emitter
A devastating heavy energy cannon that fires concentrated plasma bolts. Slow but punishing.
Va'ruun Starshard Sword
A Va'ruun ritual weapon crackling with serpentine energy. Among the most powerful melee weapons in the galaxy.
Pacifier
Extended tube, combat sights
A semi-auto shotgun used for crowd control by security forces. Fast follow-up shots at close range.
Va'ruun Inflictor
Scope, serpent coil, power capacitor
A rare Va'ruun energy rifle powered by exotic serpent-worship tech. Ammo is hard to find but damage is extraordinary.
Old Earth Hunting Rifle
Long-range scope, suppressor
An ancient bolt-action rifle kept in pristine condition. Slow rate of fire but exceptional single-shot power.
Novalance
Scope, plasma vent
A burst-fire plasma rifle developed by SY-920 research division. Fires superheated plasma bolts.
Va'ruun Painblade
A ceremonial blade of House Va'ruun, forged with energy-infused steel. Devastating in close quarters.
Resonance Rifle
Long-range scope, harmonic amplifier
Fires a focused resonance beam that destabilizes molecular bonds. Exceptional against shielded targets.
Arc Welder
Extended fuse, arc amplifier
A repurposed industrial welding tool adapted for combat. Fires a sustained electrical arc that jumps between targets.
Solstice
Long range scope, overcharge cell
A high-powered laser rifle prized by Crimson Fleet snipers. Exceptional range and energy damage.
Rescue Axe
A heavy-duty emergency tool repurposed for combat. Slow but delivers bone-crushing blunt-edged damage.
Ashta Tamer
Drum mag, grip wrap
Named for its use against the apex predators of Vectera. Full-auto fire with brutal recoil.
Orion
Scope, overcharge capacitor
A charge-shot energy pistol. Hold the trigger to build a devastating overcharged blast, or tap for quick shots.
Experiment A-7
Reflex sight, extended mag, muzzle brake
A prototype rifle from a UC research lab. Balanced performance across all ranges with high mod potential.
UC Naval Cutlass
The ceremonial and functional blade of UC Navy officers. Razor-sharp and beautifully balanced.
Eternity's Gate
Reflex sight, stabilizer
A sleek energy pistol discovered near the Artifacts. Whispered to carry properties beyond normal tech.
Ember
Scope, thermal vent, grip wrap
An energy rifle that builds up heat with each shot, increasing damage until it vents. Risk-reward gameplay.
Beowulf
Scope, muzzle brake, extended mag
A semi-automatic battle rifle prized for its accuracy. Standard kit for UC Vanguard soldiers.
Calibrated Shockstrike Gauntlet
Power-assisted combat gauntlets that deliver electrified punches. Staggers enemies and deals EM damage.
Negotiator
Long barrel, recon scope
A long-barreled hand cannon used by Crimson Fleet negotiators as a not-so-subtle persuasion tool.
Equinox
Reflex sight, amplifier
A standard-issue laser rifle used by Constellation and UC forces. Balanced energy weapon for all ranges.
Lawgiver
Recon scope, muzzle brake
Issued to UC Vanguard veterans. Exceptional accuracy and one of the hardest-hitting pistols available.
Wakizashi
A short blade carried by many bounty hunters. Fast attack speed and easy to conceal.
Starshard
Reflex sight, beam splitter
A compact laser pistol designed for rapid target acquisition. The beam-split mod makes it lethal in close quarters.
Kodama
Reflex sight, beam focus, extended cell
A fully automatic laser carbine. Runs hot under sustained fire but remains accurate in short bursts.
Razorback
Long barrel, suppressor
A heavy-caliber revolver-style pistol built for raw stopping power. Common among Freestar Rangers.
Novablast Disruptor
Extended cell, stabilizer
Fires magnetically accelerated flechettes that scatter on impact. Excellent against groups of lightly armored enemies.
Calibrated Magpulse
Reflex sight, extended mag, muzzle brake
A factory-tuned Magpulse variant with tighter tolerances. Favored by UC SysDef sharpshooters.
Grendel
Extended mag, compensator
The workhorse assault rifle of the Settled Systems. Reliable, accurate, and easy to maintain.
Kraken Rifle
Scope, extended mag, vertical grip
The full-sized sibling of the Kraken pistol. Trades some portability for a dramatic increase in accuracy.
Magpulse
Reflex sight, extended magazine
A semi-automatic magnetic pulse pistol favored by UC SysDef officers. Reliable stopping power at medium range.
Drum Beat
Drum magazine, recoil pad, vertical grip
A high-capacity assault rifle built for sustained suppressive fire. Heavy but relentless.
Osmium Dagger
Forged from dense osmium alloy. Heavier than standard daggers but punches through light armor with ease.
Urban Eagle
Tactical light, compensator
A compact, ergonomic sidearm popular in the settled systems. High ammo capacity for its class.
Rattler
Reflex sight, compensator
A cheap but reliable carbine popular on the frontier. Rattles like it's falling apart but keeps on firing.
Kraken
Compensator, grip wrap, tactical light
A compact fully automatic machine pistol. Poor accuracy at range but lethal up close.
Eon
Reflex sight, tactical light
The most basic sidearm in the Settled Systems. Unremarkable but utterly dependable. Every spacer has owned one.
Combat Knife
Standard-issue combat blade. Lightweight and always reliable. Every spacer keeps one on their hip.
Heller's Cutter
The iconic mining laser. Low damage but infinite utility — and surprisingly deadly in a pinch.
Microgun
Spin-up barrel, armor-piercing rounds
A man-portable rotary minigun. Individual shots are weak but the combined rate of fire is absolutely devastating.