⚔️ Weapons

Complete weapon stats across the Settled Systems

Showing 50 weapons — sorted by damage (highest first)

Fury

Ballistic Launcher
320
Rocket
1
Single-Shot
9.6 kg
⬡ 35,000

Scope, tracking system

A shoulder-mounted rocket launcher with optional target tracking. Single-shot but absolutely devastating.

Bridger

Ballistic Launcher
280
Grenade Rounds
6
Single-Shot
8.2 kg
⬡ 22,000

Scope, high-explosive rounds

A grenade launcher with area denial capability. Excellent against clustered enemies and vehicles.

Disintegrator

Energy Special
240
Heavy Fuse
3
Single-Shot
8.8 kg
⬡ 26,000

Scope, overcharge coil

Fires a concentrated disintegration beam that reduces the target to ash. Terrifying against biological targets.

Big Bang

Ballistic Shotgun
198
15x25mm CLL
2
Double-Barrel
5.8 kg
⬡ 13,500

High-powered choke, bayonet

A double-barrel shotgun with catastrophic close-range output. Two shots, no mercy.

Shrapnel

Ballistic Launcher
180
Frag Rounds
4
Single-Shot
7.5 kg
⬡ 18,800

Extended barrel, proximity fuse

A compact grenade launcher that fires spinning frag rounds. Proximity-fuse version detonates mid-air for maximum spread.

Shattering

Ballistic Shotgun
162
15x25mm CLL
3
Pump
5.6 kg
⬡ 10,400

Choke, recoil pad, tactical light

Modified to fire a tightly packed slug pattern. Devastating against armored targets.

Breach

Ballistic Shotgun
144
15x25mm CLL
5
Pump
5.1 kg
⬡ 7,600

Choke, combat sights

A combat shotgun favored by UC marines for ship boarding actions. Devastating at point-blank range.

Particle Beam Rifle

Energy Heavy
130
Particle Cell
6
Single-Shot
9.2 kg
⬡ 32,000

Scope, overcharge cell, bipod

The most powerful handheld energy weapon available. Fires a concentrated particle beam that ignores most armor.

Coachman

Ballistic Shotgun
128
15x25mm CLL
4
Lever-Action
4.5 kg
⬡ 6,800

Long barrel, recoil pad

A lever-action shotgun with frontier style. Slower than pump-action but satisfying to use.

Hard Target

Ballistic Rifle
112
.50 Caliber
5
Bolt-Action
6.4 kg
⬡ 19,500

High-powered scope, bipod, armor-piercing rounds

The premier anti-materiel sniper rifle in the Settled Systems. Can punch through ship hull plating at range.

Inflictor

Energy Heavy
110
Heavy Fuse
4
Single-Shot
7.8 kg
⬡ 18,000

Scope, armor-piercing emitter

A devastating heavy energy cannon that fires concentrated plasma bolts. Slow but punishing.

Va'ruun Starshard Sword

Melee Blade
110
N/A
—
Melee
1.6 kg
⬡ 18,500

A Va'ruun ritual weapon crackling with serpentine energy. Among the most powerful melee weapons in the galaxy.

Pacifier

Ballistic Shotgun
108
15x25mm CLL
7
Semi-Auto
4.9 kg
⬡ 8,900

Extended tube, combat sights

A semi-auto shotgun used for crowd control by security forces. Fast follow-up shots at close range.

Va'ruun Inflictor

Energy Rifle
104
Va'ruun Power Cell
10
Semi-Auto
5.8 kg
⬡ 21,000

Scope, serpent coil, power capacitor

A rare Va'ruun energy rifle powered by exotic serpent-worship tech. Ammo is hard to find but damage is extraordinary.

Old Earth Hunting Rifle

Ballistic Rifle
98
.50 Caliber
3
Bolt-Action
5.8 kg
⬡ 14,200

Long-range scope, suppressor

An ancient bolt-action rifle kept in pristine condition. Slow rate of fire but exceptional single-shot power.

Novalance

Energy Rifle
95
3kV LZR
12
Burst
5 kg
⬡ 15,800

Scope, plasma vent

A burst-fire plasma rifle developed by SY-920 research division. Fires superheated plasma bolts.

Va'ruun Painblade

Melee Blade
90
N/A
—
Melee
1.2 kg
⬡ 11,000

A ceremonial blade of House Va'ruun, forged with energy-infused steel. Devastating in close quarters.

Resonance Rifle

Energy Rifle
88
3kV LZR
6
Bolt
5.5 kg
⬡ 16,800

Long-range scope, harmonic amplifier

Fires a focused resonance beam that destabilizes molecular bonds. Exceptional against shielded targets.

Arc Welder

Energy Heavy
88
Heavy Fuse
8
Beam
7 kg
⬡ 16,500

Extended fuse, arc amplifier

A repurposed industrial welding tool adapted for combat. Fires a sustained electrical arc that jumps between targets.

Solstice

Energy Rifle
85
3kV LZR
8
Semi-Auto
4.2 kg
⬡ 12,400

Long range scope, overcharge cell

A high-powered laser rifle prized by Crimson Fleet snipers. Exceptional range and energy damage.

Rescue Axe

Melee Axe
82
N/A
—
Melee
2.2 kg
⬡ 5,500

A heavy-duty emergency tool repurposed for combat. Slow but delivers bone-crushing blunt-edged damage.

Ashta Tamer

Ballistic Rifle
78
11mm Caseless
15
Full-Auto
4.6 kg
⬡ 8,700

Drum mag, grip wrap

Named for its use against the apex predators of Vectera. Full-auto fire with brutal recoil.

Orion

Energy Pistol
78
3kV LZR
8
Charged
2.8 kg
⬡ 10,200

Scope, overcharge capacitor

A charge-shot energy pistol. Hold the trigger to build a devastating overcharged blast, or tap for quick shots.

Experiment A-7

Ballistic Rifle
77
7.77mm
16
Semi-Auto
4.8 kg
⬡ 13,100

Reflex sight, extended mag, muzzle brake

A prototype rifle from a UC research lab. Balanced performance across all ranges with high mod potential.

UC Naval Cutlass

Melee Blade
75
N/A
—
Melee
1.1 kg
⬡ 6,800

The ceremonial and functional blade of UC Navy officers. Razor-sharp and beautifully balanced.

Eternity's Gate

Energy Pistol
72
1.5kV LZR
12
Semi-Auto
2.6 kg
⬡ 9,800

Reflex sight, stabilizer

A sleek energy pistol discovered near the Artifacts. Whispered to carry properties beyond normal tech.

Ember

Energy Rifle
72
1.5kV LZR
18
Semi-Auto
4.1 kg
⬡ 11,200

Scope, thermal vent, grip wrap

An energy rifle that builds up heat with each shot, increasing damage until it vents. Risk-reward gameplay.

Beowulf

Ballistic Rifle
68
7.77mm
20
Semi-Auto
4.3 kg
⬡ 9,200

Scope, muzzle brake, extended mag

A semi-automatic battle rifle prized for its accuracy. Standard kit for UC Vanguard soldiers.

Calibrated Shockstrike Gauntlet

Melee Unarmed
65
N/A
—
Melee
1.3 kg
⬡ 9,400

Power-assisted combat gauntlets that deliver electrified punches. Staggers enemies and deals EM damage.

Negotiator

Ballistic Pistol
64
.43 Ultramag
5
Semi-Auto
2.6 kg
⬡ 8,900

Long barrel, recon scope

A long-barreled hand cannon used by Crimson Fleet negotiators as a not-so-subtle persuasion tool.

Equinox

Energy Rifle
62
1.5kV LZR
20
Semi-Auto
3.4 kg
⬡ 6,500

Reflex sight, amplifier

A standard-issue laser rifle used by Constellation and UC forces. Balanced energy weapon for all ranges.

Lawgiver

Ballistic Pistol
60
.43 Ultramag
7
Semi-Auto
2.4 kg
⬡ 7,200

Recon scope, muzzle brake

Issued to UC Vanguard veterans. Exceptional accuracy and one of the hardest-hitting pistols available.

Wakizashi

Melee Blade
58
N/A
—
Melee
0.9 kg
⬡ 4,200

A short blade carried by many bounty hunters. Fast attack speed and easy to conceal.

Starshard

Energy Pistol
58
1.5kV LZR
14
Semi-Auto
2.2 kg
⬡ 7,600

Reflex sight, beam splitter

A compact laser pistol designed for rapid target acquisition. The beam-split mod makes it lethal in close quarters.

Kodama

Energy Rifle
58
1.5kV LZR
24
Full-Auto
3.8 kg
⬡ 8,400

Reflex sight, beam focus, extended cell

A fully automatic laser carbine. Runs hot under sustained fire but remains accurate in short bursts.

Razorback

Ballistic Pistol
55
.43 Ultramag
6
Semi-Auto
2.1 kg
⬡ 5,800

Long barrel, suppressor

A heavy-caliber revolver-style pistol built for raw stopping power. Common among Freestar Rangers.

Novablast Disruptor

Ballistic Special
55
Disruptor Cell
20
Semi-Auto
3.2 kg
⬡ 11,800

Extended cell, stabilizer

Fires magnetically accelerated flechettes that scatter on impact. Excellent against groups of lightly armored enemies.

Calibrated Magpulse

Ballistic Pistol
52
7.77mm
10
Semi-Auto
2 kg
⬡ 6,100

Reflex sight, extended mag, muzzle brake

A factory-tuned Magpulse variant with tighter tolerances. Favored by UC SysDef sharpshooters.

Grendel

Ballistic Rifle
51
11mm Caseless
30
Full-Auto
4.1 kg
⬡ 5,500

Extended mag, compensator

The workhorse assault rifle of the Settled Systems. Reliable, accurate, and easy to maintain.

Kraken Rifle

Ballistic Rifle
48
11mm Caseless
35
Full-Auto
4.5 kg
⬡ 6,600

Scope, extended mag, vertical grip

The full-sized sibling of the Kraken pistol. Trades some portability for a dramatic increase in accuracy.

Magpulse

Ballistic Pistol
46
7.77mm
8
Semi-Auto
1.95 kg
⬡ 4,890

Reflex sight, extended magazine

A semi-automatic magnetic pulse pistol favored by UC SysDef officers. Reliable stopping power at medium range.

Drum Beat

Ballistic Rifle
45
11mm Caseless
50
Full-Auto
5.2 kg
⬡ 7,800

Drum magazine, recoil pad, vertical grip

A high-capacity assault rifle built for sustained suppressive fire. Heavy but relentless.

Osmium Dagger

Melee Blade
44
N/A
—
Melee
0.7 kg
⬡ 3,200

Forged from dense osmium alloy. Heavier than standard daggers but punches through light armor with ease.

Urban Eagle

Ballistic Pistol
42
7.77mm
10
Semi-Auto
1.7 kg
⬡ 3,250

Tactical light, compensator

A compact, ergonomic sidearm popular in the settled systems. High ammo capacity for its class.

Rattler

Ballistic Rifle
41
11mm Caseless
25
Full-Auto
3.9 kg
⬡ 5,100

Reflex sight, compensator

A cheap but reliable carbine popular on the frontier. Rattles like it's falling apart but keeps on firing.

Kraken

Ballistic Pistol
38
7.77mm
12
Full-Auto
2.3 kg
⬡ 4,400

Compensator, grip wrap, tactical light

A compact fully automatic machine pistol. Poor accuracy at range but lethal up close.

Eon

Ballistic Pistol
35
7.77mm
16
Semi-Auto
1.5 kg
⬡ 2,800

Reflex sight, tactical light

The most basic sidearm in the Settled Systems. Unremarkable but utterly dependable. Every spacer has owned one.

Combat Knife

Melee Blade
32
N/A
—
Melee
0.4 kg
⬡ 800

Standard-issue combat blade. Lightweight and always reliable. Every spacer keeps one on their hip.

Heller's Cutter

Energy Tool
30
Cutter Cell
100
Beam
2 kg
⬡ 2,000

The iconic mining laser. Low damage but infinite utility — and surprisingly deadly in a pinch.

Microgun

Ballistic Heavy
22
7.77mm
300
Minigun
11 kg
⬡ 28,000

Spin-up barrel, armor-piercing rounds

A man-portable rotary minigun. Individual shots are weak but the combined rate of fire is absolutely devastating.